Sunday, 25 January 2015

BA 2: 3D concept art

New term, new project.

For this project, we are focusing on the 3D side of concept art for games. I have never done 3D modeling before, in digital means anyway, so this is all new to me and i am quite looking forward to using Zbrush.


The Brief:

To create a game ready asset. In this case a gargoyle. 

Suitable for use on the current gen console (PS4, PC Xbox One).

The asset gargoyle must be a non-articulated statue, thus not animated.

Must have efficient topology and textured

50,000 poly limit 

The gargoyle MUST have a spout situated somewhere within it. This is what makes a gargoyle different to a grotesque.






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