Friday, 27 November 2015

Games Jam

Games Jam! 

This week at uni, we have been tasked to create a game in a small team and we must create a prototype game within a week.

Though it has been stressful, I enjoyed my time doing this games jam. It was exciting to see 
the team I was in to create a decent prototype game within a week.

It was also great to see the reactions to others playing our game

Here's a few pictures of people playing our game:




 

Friday, 20 November 2015

Weekly summary


This week I have been trying to finish off my game prototype. Here are some screen shots from within the game. 
For my game prototype, I used some free chair assets which I obtain from: http://www.michalorzelek.com/blog/3d-model-chairs/

Note: These two screen shots below are two mechanics you pick up in the game. 1. this is a steam gauge compass (this is the stealth mechanic) that you pick up within the dollhouse, and once you leave the dollhouse becomes a HUD item which becomes the vital part of the game. However, at the moment I have not been able to implement that to the prototype and if I have enough time I will try to implement this to my game.
2. though this is a sphere, in the 'final' game this would be a heart. This is the bigger heart that Ziggy gains which will give him the courage to fight the demonic toys around the toy shop. Once picked up, the same with screen shot 1, will be place on the HUD and become the courage mechanic of the game explained in the pitch document.

One thing I would like to add if I have time to do so, is to make the game end. As for the moment, you get the last pick up (which in the final game would transfer you from the dollhouse to the main toy shop) and nothing happens and the game won't end and you'll be left wandering the dollhouse. I want to change this, but only if I have the time to do so.

1. 


2.











In addition to this, I manage to get some people to play test my game prototype. The picture below show a mate play testing my game prototype

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Friday, 13 November 2015

Weekly summary

This week I had a my presentation which I presented my pitch document.
The images below are of the slides for my pitch document.
Note: These are the slides for my pitch document with the tweaks I was suggested to do, to make my pitch doc look better.

As I am writing this post, I am still working on my prototype











Friday, 6 November 2015

Weekly summary

This week I have mainly been working on my pitch document for it to be presented next week.

Here are some of the slides for my pitch document. I have more, but I want to add a few more tweaks to them before I upload them and before I present them next week. Also I manage to get some audio for my game prototype for both a sound trigger and for the background music.

I got the audio for my game prototype from:
http://soundbible.com which I used the Kid laugh audio for a sound trigger.
For the music in the background of my game prototype I used hide and seek from free SFX (http://www.freesfx.co.uk)