This week I have been trying to finish off my game prototype. Here are some screen shots from within the game.
For my game prototype, I used some free chair assets which I obtain from: http://www.michalorzelek.com/blog/3d-model-chairs/
Note: These two screen shots below are two mechanics you pick up in the game. 1. this is a steam gauge compass (this is the stealth mechanic) that you pick up within the dollhouse, and once you leave the dollhouse becomes a HUD item which becomes the vital part of the game. However, at the moment I have not been able to implement that to the prototype and if I have enough time I will try to implement this to my game.
2. though this is a sphere, in the 'final' game this would be a heart. This is the bigger heart that Ziggy gains which will give him the courage to fight the demonic toys around the toy shop. Once picked up, the same with screen shot 1, will be place on the HUD and become the courage mechanic of the game explained in the pitch document.
One thing I would like to add if I have time to do so, is to make the game end. As for the moment, you get the last pick up (which in the final game would transfer you from the dollhouse to the main toy shop) and nothing happens and the game won't end and you'll be left wandering the dollhouse. I want to change this, but only if I have the time to do so.
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In addition to this, I manage to get some people to play test my game prototype. The picture below show a mate play testing my game prototype
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