Last week:
Last week I manage to get the rest of the 3D enviroment assets, bake them and uv unwrapped them. I finally managed to figured out how to get somewhat decent bakes done via to low poly baking. I was using the smooth proxy instead of the normal smooth tool on my high poly models. There's still more I need to learn with high to low poly baking.
These are the modes I was working on last week. They are all unwrapped and baked. Minus the lights.
These last two images are the button that the player has to crash the car into (this is 'one button' aspect of our brief). The last one are some lights I molded to be placed into the game.
This week:
Over this weekend I spent most of the time texturing my models and placing the models in UE4 to text the normal maps. Once they were done, I gave the models to my team mate Nick on Monday/Tuesday, so he could place them in UE4. Once placed, I placed all the albedo, normal, oa, roughness and metal maps to the models in game.
This week I also got my team mate Matt to create some signs in Maya, to be placed in the game. Once he created them, I textured the signs
Instead of posting every single texture map I created on to this post, I created a contact sheet for all the texture maps I created.
I forgot to add the billboard maps to the contact sheet
The links below is where I got my images for my billboard advertisements from:
Before I passed the models on to Nick to import into game, I test the models in UE4.
Here's the results: