Friday, 8 April 2016

Unfortunately, I was hoping to get the 3D environments assets done for the game by now, but I've only just got few enviroment pieces to work yesterday. Thankfully, I started to work from my own research, early on the week as I wanted to get them done.

I also started to work on the track, I took inspiration from the roller coasters as we originally relied on gravity to move the soap box cars along the track. But from feed back from my team and Nick now also working on the blue prints and changing it to the cars moving themselves. So I went back and changed the track.

(Original track I created)
 
(Re do of the track. I made it into sections so the blue-printers Matt and Nick could place the tracks and sort the collusion. It was originally on piece, but Nick was having problems sorting out the collision)


(I was also working on some building assets at the beginning of the week. Though I didn't receive any enviroment concept pieces at that time, I wanted to get started on the enviroment assets and worked from my research to create something.)

Aims for next week:
Get all of the 3D models done, UV unwrap and begin to texture.

I made the high and low poly model of this building during the week. Have yet to start baking them, but I shall do that once I created all of the 3D models.





This model below is a was created from looking at my team mate Scott's concept piece, which I got later half of this week.


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