Here's the update maps and UE4 renders:
Tuesday, 11 October 2016
Task One Redo
After I made bit of a snafu with brief for task one, I recreated the tillable textures. As the first lot of textures weren't tillable if you put it on a different mesh in UE4. These texture are tillable no matter what mesh you put it on UE4, for example the cube mesh.
Here's the update maps and UE4 renders:
Here's the update maps and UE4 renders:
Task One Redo
After I made bit of a snafu with brief for task one, I recreated the tillable textures. As the first lot of textures weren't tillable if you put it on a different mesh in UE4. These texture are tillable no matter what mesh you put it on UE4, for example the cube mesh.
Here's the update maps and UE4 renders:
Here's the update maps and UE4 renders:
Tuesday, 4 October 2016
Task One
Task One: For task one we had to create a floor and wall textures for a hotel. For both wall and floor textures, we had to do to variations - One clean and one dirty texture.
For my textures, I was inspired by the Murder Castle created by HH Holmes - Which influenced season 5 of American Horror story.
Research
Hallway reference:
Research on HH Holmes Murder castle:
http://science.howstuffworks.com/science-vs-myth/afterlife/top-5-haunted-hotels5.htm
http://content.time.com/time/specials/packages/article/0,28804,2069355_2069356_2069372,00.html
http://harpers.org/archive/1943/12/the-master-of-the-murder-castle/
American Horror story research:
http://www.mtv.com/news/2618104/american-horror-story-unsettling-facts/
http://themuse.jezebel.com/american-horror-story-hotel-introduces-its-h-h-holmes-1736721255
First attempt at wall
This image below was the first wall textures I created. However, I wasn't happy with it in the end and decided to redo the wall textures. Though it severed as a good test on using vertex colouring.The normal maps didn't turn out as good as I expected and the wood texturing isn't the best.
Final Maps
Task One
Task One: For task one we had to create a floor and wall textures for a hotel. For both wall and floor textures, we had to do to variations - One clean and one dirty texture.
For my textures, I was inspired by the Murder Castle created by HH Holmes - Which influenced season 5 of American Horror story.
Research
Hallway reference:
Research on HH Holmes Murder castle:
http://science.howstuffworks.com/science-vs-myth/afterlife/top-5-haunted-hotels5.htm
http://content.time.com/time/specials/packages/article/0,28804,2069355_2069356_2069372,00.html
http://harpers.org/archive/1943/12/the-master-of-the-murder-castle/
American Horror story research:
http://www.mtv.com/news/2618104/american-horror-story-unsettling-facts/
http://themuse.jezebel.com/american-horror-story-hotel-introduces-its-h-h-holmes-1736721255
First attempt at wall
This image below was the first wall textures I created. However, I wasn't happy with it in the end and decided to redo the wall textures. Though it severed as a good test on using vertex colouring.The normal maps didn't turn out as good as I expected and the wood texturing isn't the best.
Final Maps
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