Tuesday, 11 October 2016

Task One Redo

After I made bit of a snafu with brief for task one, I recreated the tillable textures. As the first lot of textures weren't tillable if you put it on a different mesh in UE4. These texture are tillable no matter what mesh you put it on UE4, for example the cube mesh.

Here's the update maps and UE4 renders:



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