Before I received task three on Monday, I wanted to try out Substance Painter a bit more and I wanted to get something done ready for my final project.
I created a tillable floor that can be added to any shape in UE4. From what I learnt from task one, I used vertex colouring in UE4. I need to tone down the brightness of the wood and change the roughness of the floor, so it isn't shiny.
Blueprints for the floor:
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