This week, I started to model miscellaneous items for the scene - I'm actually surprised that I got several assets fully modeled (With high and low poly models), UV mapped, baked and textures really quickly. Texturing is becoming a quicker process as I've already made base textures within Substance Designer. So all I had to do was import them into Substance Painter and add more details (like dirt for example). I did also have to remodel some assets, as I was given feedback saying that I needed to add more geometry to them (as they were too low poly) - results seen below.
I also managed to finish the high poly model for oven asset and clean the asset up. I unwapped it too and exported all bits of the asset out into Substance Designer to start baking - to which I have started and will finish next week - give or take no more than a day to do *if my computer doesn't crash.
In addition to this, I done some more research seeing what other miscellaneous items I could add to the scene. Mood board from research found below
I also finally put all of the oven research I done from the previous weeks into mood boards in one, lovely and convenient place.
Also this week, I looked at lighting, as lighting will change the look of quality for my level. Making a bland level in to a good looking one. I found some photographs I liked the lighting of and figured out where the light source would be and where the lighting would go/surfaces the light would bounced off. Also colour picked the photos and made gradients for the photos and then proceeded to overlay them over a block out to see which lighting gradient looks best to be then used as a LUT. My favorite one is the third one from practice.
Also from feedback given to me, I made a block out of the scene with current oven asset with block outs of miscellaneous objects I want to place into the scene
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