Sunday, 5 August 2018

Texture Transfer, turntables and final renders.


As predicted, when I tried texture transfer in Maya, it naffed up because of me. As seen below: 




But after a few hours trying to figure out what went wrong (human error) I managed to get it to work:

To quote Stan Lee 'Excelsior!'
It worked and now I know what I did wrong in the first place and what I need to do, I did this for all maps - minus normal map. 
I also added some more geometry on the front section of the Spitfire and on the tail fin. 


Though subtle, it looks way better!
Also, I redid the panels for the Spitfire (four times this week....) and updated the Spitfire serial number to another serial number (still a real one though) 


I forgot to mention that last week, I tried to make my own panorama backgrounds in Substance Painter but they didn't turn out well and the lighting didn't show.

I took my own photographs and try to sort them out in Photoshop. My experiments:




I also created a turntable in Marmoset Toolbag. The first version I duplicated the properties and turned the opacity down to make it look like they're moving. 
But I wanted to push myself, so with hep, I managed to animate the propellers and created a turntable for the new version. 

First version: 



Second version and final version: 



Final renders: 
Also, this week I sorted out the final renders for the MA show. I later decided to make the Spitfire look like it was turning so it looks more realistic, to break up the image so it doesn't look flat. Results below: 




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