During this week I manage to get the high poly model for the dresser done and I was also able to get the high and low poly models done for my prop.
But with the props, I was also able to get the maps done, add them to the models and try them in UE4
What I have learnt: From experimenting and working with Xnormals, I have now gain a ruff understanding for Xnormals and that hard edges can't be connected to one another and they also can't be connected to soft edges.
Also, from trial and error I realized that I will have to change the cage size for the model and the ray distance.
But most importantly which I found out to be really helpful that sometimes I will need to edit the normal maps in Photoshop.
As at first I couldn't get all the detail from the high poly model to the low poly model in one go. Instead I baked the asset in sections and then edited them together in Photoshop. Also I found out with Photoshop I can get rid of some of the black lines that keep popping up on my models.
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