UE4 documents I looked at for the Fresnel node: Using Fresnel in your Materials
Research into Victorian Lighting:
http://www.historichouseparts.com/pdshop/shop/category.aspx?catid=605
http://www.buildingconservation.com/articles/lighting/lighting.htm
https://en.wikipedia.org/wiki/Gas_lighting
http://victorianlighting.co.uk/short-history-lighting/
http://www.lucyworsley.com/a-quick-history-of-domestic-lighting/
http://www.1900s.org.uk/1900s-lighting.htm
http://www.stedmundsburychronicle.co.uk/gas/gashistory.htm
http://www.countrylife.co.uk/property/guides-advice/gas-lighting-in-victorian-times-16562
https://www.oldhouseonline.com/articles/guide-to-victorian-lighting
https://www.thevictorianemporium.com/publications/history/article/history_of_lighting
http://www.1900s.org.uk/1900s-lighting.htm
http://www.lucyworsley.com/a-quick-history-of-domestic-lighting/
Also done some research on Victorian household and I found these two articles of interest:
10 dangerous things in Victorian/Edwardian homes
10 Crazy Ways People Accidentally Poisoned Themselves During The Victorian Era
Sketchfab link to the light model: Light
The light model was fully modeled (high and low poly), baked and textured this week. I am really happy with how the copper texture look on this light. The base copper texture is the copper texture I created within Substance Designer a few weeks ago. This made the texturing process quicker.
Spice Boxes:
Also textured the spice boxes - not happy with the painted metal textures.
Also done some tests on the Wall textures within UE4 to see which maps would look better and to use with vertex colour:
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