This week I mainly worked within UE4 to make the scene look good. I also redone the arch, as it was suggested that I added more geometry to it. I added IES maps to the scene, played around with lighting colours and played around with the LUTs more until the scene looked the way I wanted. I also created a candle with candle holder, to help guide the eye around the scene - also adds extra light to the level, where the gas light didn't.
I used Zbush to add extra detail to the candle asset. Towards the end of the week, I added a simple custom made particle effect - it took a while to do, but I finally got the best results. I was also recommended to sort out the UV maps and up the map sizes to make the textures stand out more. This shall be me task to do next week.
I forgot to mention in last week's post is that I began to look at deferred decal in ue4 - with a few minor computer crashes, I manged to get them to work.
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