This week I focus redoing the UV maps, texture maps, bakes and upping the maps sizes for all of the assets. I also created some windows and skirting boards to be placed around the scene. Next week I need to add the second maps for walls (which I replace with another wall texture I created within Substance Designer) to use vertex colouring, fill scene with assets I have made (if I have enough time, I will create some more), package scene and take final screen shots for hand in next week. But what I have done so far and I really happy with. My texturing skills have improved a lot since practicing throughout summer and I am really happy with the results. Unfortunately, I can't do any more work within UE4 until I can get into uni, as UE4 doesn't want to work on my PC at home.
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