Tuesday, 1 May 2018

Evaluation

Evaluation for both SNU and ASU2

I do believe this project went really well and I am extremely happy with the final outcome for the project. I also really enjoyed doing the research for both project and I am glad that I treated them as one/complimentary projects. The thing I am most pleased about for ASU2 is the gargoyle asset and I am glad that I learnt how to use quad draw within UE4. For SNU, the thing I am the most pleased about is windows. Not because I made my dog into the Pope, I am really happy the way I set up the lighting for them and the last minute effect I used behind the windows to give the illusion of there being a room behind it. 
Looking at architecture has certainly helped for this project. Not for just planning but also to get the understanding of why elements in building are the way they are; how they are used; becoming more critical with my environments; the meaning behind elements. Looking at architecture has certainly made my scene way better. I will look more into architecture in the future as I believe learning more will help my 3D work more. Though I may not have used architectural techniques in the way I originally intended - I do believe in another way I implemented the architectural knowledge I acquired for this project into my design.  
What would I do different next time? 
One major thing I want to do differently next time is to push the polycount more and not worry about having the assets super low poly. Next project I will tailor it to make me push the polycount more than I do. 



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