This image below was the end result of this week's workshop. We looked at blue prints and different nodes of blue prints. During this session we looked at simple blueprints such as movements and we looked at different nodes such as actor, pawn character etc. At the moment I still don't understand blueprints. On the plus side, I manage to create a trigger box for an explosion
These ideas consist of:
Binding Inventor
Playing a mad professor/inventor creating weird inventions
This would be a mobile app game that you could play on the go
Gage brigade
A steampunk flying game
Steampunk airships
Task lead a squad of steampunk ships to take down enemy ships
Bigger this ships you destroy the more points you get
Liberating Empire
Steampunk fantasy RTS
You must liberate you and repressed souls of the empire, from a tyrant
You take control of a liberation group
Intruding Utopia
Task of the game is to create mischief, play pranks and annoy the individuals of a utopia as it's become grey, mundane and dull. There is no such this a fun here.
Haunted toy shop
An old haunted toy shop
The toy shop is filled with ghost and demons that are possessing the toys
You play as a little toy
Aim of the game is to save the other toys and escape the toy shop
Penguin Sledges
Penguin racing game
Console multiplayer game
Shrimp Sabotage
Shrimp ninja sabotaging people whom are trying to eat shrimp
Daydream kingdom
Simplistic puzzle game
Play on the phone and on the go, or just to relax
Happy relaxing atmosphere
Outside of workshops, I looked a little bit of UE4 in my own time and looked at how you can set up lighting within a project and getting use to the controls of UE4
Aims for next week:
- Decide on an idea for game prototype
- Get some iterations down for prototype
- Research
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