Unfortunately due to some unforeseen circumstances and my power supply unit blowing up - to which I couldn't do any work on my PC. Unfortunately I couldn't work off USB at uni either, as before I could backup my files on my USB, the power supply unit failed. So I couldn't do any work last week nor post a weekly update.
Moving on:
Whilst at uni, I manage to get started on my game prototype and manage to get some assets done for my prototype. I wanted some environment pieces to look a specific way, which I couldn't do within UE4. I also manage to get started on my pitch document.
Here are some slides from my pitch document. The first slide also display the Dollhouse asset I created for my game prototype.
From last week, I was able to take notes the good 'ol fashion way and I've made some choices about what my I want game prototype is going to show.
For my prototype I am going to base it within a dollhouse, which from my research I want to have the player led into a false sense of security and so the player can grasp the basics of the game's controls.
When the player will start within the dollhouse and think they are normal size, however once the tutorial level is competed (this is where the prototype will end)they will end up in the toy shop, which they will be small and the enviroment will be big , to make the player feel insecure.
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