But before we start the art test we are doing studies to get us ready for the art tests.
For the studies and the art test I am going down the 3D specialism route. From this, in the workshops I began to look at high poly modeling.
This is different to what I am use to as for high poly modeling, you have to be able to drop a edge loop tool within the model and then once you've finished high poly modeling, smooth it and export it ready to be backed out as a normal map.
To begin with, I looked at 3D job roles within the industry and what they require. The studios I looked at are: BioWare, Zenimax, Ubisoft and Ready At Dawn. Also, I started off with some mood boards of what I would like to create for studies.
My goal within the next three weeks (hopefully) is to create two models: A Victorian Horse carriage and a Browning heavy machine gun.
Here are some mood boards where I looked for influence for my mood board. I am going to start off working on the M2 browning. Also below these are some of my results from looking at 3D artist job descriptions:
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