This week I realized I was being very ambitious to want to get two models down before the Christmas break. So I decided to stick with the browning. However, from group crit I was suggested that I should make my browning more sci-fi to fit into a BioWare (My dream studio I want to work for) game such as Mass Effect. So I done some iterations over my M2 browning renders and took to Facebook to ask people's opinion to which iteration looks best. Iteration 2 got the most positive feedback. I've also made a new mood board for sci-fi guns.
Also, we began to look at PBR which is a different and more current technique used in the games industry. Instead of using Normal, Defuse and Spec maps we now have to use:
Albedo maps: These have base colour that doesn't have no lighting information on it
Metal maps: These are maps are used to indicate if a model is metal or not. With this map you have to use either black or white to indicate metal or non metal materials
Normal: Same as before but use high poly model to get the normal map, instead of a hight map
Roughness: This indicate how smooth an object is and works in grey scale
In addition to these, I've been looking at forums to look at how to do roughness maps for my models.
I found a helpful forum post that helped me a lot for the roughness maps http://polycount.com/discussion/138413/how-to-create-roughness-map-in-photoshop
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