These are the finished results for my study. However, as seen in the screen shot below I haven't been able to get the high poly bake right and the normal maps haven't been working. In the end I was able to get the normal map to work on the magazine drum for the model. But for the rest of the model, it didn't work. On the plus side, I understand PBR and how to create the maps for PBR.
This image are some Maya renders of the high poly sci-fi gun
These following two renders are of the low poly model with assign maps. However, in Maya I haven't been able to assign all of the maps to the model. I was only able to assign the albedo and normal maps to the model, as I don't know where the other two maps go in Maya. However, I imported the model in to UE4 and manage to assign all of the maps to the model. This can been on the UE4 render sheet below
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