Sunday, 15 April 2018

Gargoyle sculpt - Continued

This week, I UV mapped, baked and textured the gargoyle asset - this was my main focus. I also added it into UE4 to test it out - though I realized that it would clip the wall of the flying buttress and so I decided to create a kinda little plinth for the gargoyle. But officially, the raven gargoyle is finished.

WIP render: 

 Final maps: 



Final renders: 



UE4 test: 



I also this week, I built more in UE4 and realign some of the textures on the back wall.

This week, I also spent some time placing all the textures on the right uv maps within Photoshop. There's probably a better way of doing this, but at the moment this is the only way I can think of. 

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