Friday, 20 April 2018

Getting there

This week I attempted to do a stylized gargoyle texture and create stylized textures in Designer. Don't think it went too well, but I know with more work I could create stylize textures. Though after small scale test (Task 3) I decided against using stylized textures for overall project for SNU and ASU2, I still wanted to see if I could create something stylized. Still haven't managed it.

UE4 render using uni computers



I also extended the walls and made them bigger, as the walls would look too small and wouldn't look good:
Also to save time, I reconstructed the flying buttresses sections in Maya, so all I have to do in UE4 is import them in.



 UE4 renders: 








Also, I extended the Pope Benson image for the windows: 



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