This week I've spent most of the week trying to add detail on to my sculpt, and then attempting to use the Zremesh with the project all function to reduce the polygons on my sculpt, but yet retain it's detail. Hasn't been too successful yet, but I am going to learn how to via reading the Zbrush manual on how to use it. Also used the Zremesh to give the sculpt efficient topology.
Another note: It was suggested in group crit that I re-position the legs on my sculpt, as it looks like the dragon is yawning, appose to the about-to-pounce stance that I wanted. I've been shown how to use either rigging or transpose to re-position body parts on the sculpt.
If I want to go down the 3D character modelling route, I'll have to learn how to use the rigging process.
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