Saturday, 14 February 2015
Full body 3D iteration
For this iteration, I decided to do the entire body instead of just the head. I like the detail in the body and especially the head. Also like the pose, however if i was to continue this for a final idea i'll have to tweak a few things in the pose.
The down side of this iteration is it's quite big and looks like it would crush a building.
Note: Think i'll try Zspheres for the pose in the next iteration. Also will need to Zremesh the sculpt as I when I looked the topology, it wasn't good and it could be far more efficient. I would also need to Zremesh and project all the sculpt, as no current gen console would be able to support this in game, too many polygons.
Labels:
BA2
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