BA3: Architecture and Maya studies
For BA3, though we had yet to receive our official brief, we had been given a task to create four architectural studies using Maya. These studies are focusing on sections of a building, rather than the entire building itself, as it's better to get a section of building looking really good, rather than an entire build that doesn't look as good. One of said models needs to be fully textured, with normal map and specular map.
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