Thursday, 21 May 2015

Haroun and The Sea of Stories

For cs in BA3, we have been tasked with a group partner to: Design two characters Haround and The Sea of stories and design them in one of three styles. To which we also must integrate character theory and shape theory into our designs. In-addition to these characters, we must present a playboard (like a story board, but show how a game would work, this concept is coined by NUA)

My group partner and I decided to go with the styles of Graphic Novel, Pixel and Minimalism, we also decided to choose Blabbermouth and the Snooty Buttoo from the book.

At the end of this project, we must present this as a presentation in ten minutes


Here's a selection of slide for the presentation


 For the slide above, I looked at Kendo and Muay for movement of Blabbermouth.

Both my group partner and I collaborated on the moodboards, we looked at styles that can influence Blabbermouth and the styles we chose for this project.








This is a mind map exploring game mechanics for the playboards



Both my group partner and I both collaborated on iterations for Blabbermouth, to which I used my group partner's iterations to inspire my further iterations






My group partner focused on Snooty Buttoo whilst I was progressing on the Blabbermouth iterations 






These next two slide are ruff playboard ideas



Snooty Buttoo in three different styles



Blabbermouth in three different styles


This slides is to show Blabbermouth's movements


Playboard 














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