Firstly, I started with the diffuse map
Before I got any texture down on my model, I put a base texture to work off. For the bricks I used a photograph that I took myself, for the slate I used a texture base image of CG Textures. (with the base textures down, I used it to create a specular map and normal map)
After the base image was down, I proceeded to add detail to the model
These are the normal map (I used CrazyBump to create the normal and spec map)
Normal map
Defuse map
Specular map
Once I got these done I was able to apply these to my model
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