Though a tad tedious at times, I quite enjoyed the building process of my folly. I am really enjoying Maya now. Here's some screen shots of the building process of my folly:
I manage to create the base of my folly quite easily, though I did encounter some problems whilst trying to deform the tower to make it look decrepit.
This was the original window I was going to use for my folly, however, I encountered many problems with the window, and decided to go for another style of window.
This was the original design for the folly, however it was full of ngons, bad typology, a pain to texture and I wasn't pleased how the crack looked on the side. So I decided to go back a couple of save (I got into a habit when every time a manger change happen to the model, I would save it as another file. Handy too just in case a file corrupts, you could go back to another save, without losing to much work)
Instead of taking a massing chunk out of the side of the tower, I decided to extrude a face inwards, and I also used the lattice deformer function in Maya to make the tower look like it's falling on the side due to the gravity.
Lattice deformer in use
Results from lattice deformer
This is the other window I created and chose for my model. This version was better than the other one, and wasn't as much as a pain to uv
This image below is when I applied ambient occlusion to the model
Textured window and fully textured tower with UV map
No comments:
Post a Comment